UwUtils
1.0.0-pre.10 ãģ Public
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đ§° Reava_'s Udon UwUtils Toolkit
- You'll find all sorts of niche scripts made in U# by myself for different projects, revisited & cleaned for everyone's use.
- This Toolkit is made to use simple scripts in unison to create more in specific behaviors rather than highly specific or overengineered scripts!
- By all means you are very welcome to pick and choose parts of my code to make your own scripts! These serve as a handy toolbox for everyone either for using directly in projects or to grow into new scripts of their own.
Info: There are currently 33 Udon Scripts in UwUtils! This will continue to expand as I find more ideas.
âšī¸ Tips:
- You can easily add any of my scripts by simply typing it in the component window instead of adding a Udon behaviour first!
- A lot of my scripts work best when used with other UwUtils scripts, you can do a LOT by combining their efforts!
- A lot of variables have tooltips you can hover over to get more insight
- My scripts output proper errors and logs, you can search for "Reava_/UwUtils/" in your logs/console to see any issues or find more insight about their behaviour.
- If you find any issues, need support or think of a script you'd like to see, you can join my Discord or open an issue on Github!
đĨ <a href="https://reava.github.io/UwUtils/">Add it to VCC as a package !</a>
đ Script list & Descriptions
<details> <Summary>Expand me!</summary>- Player Teleporter: Literally just TPs you on interact, that's it.
- Objects Toggle: Toggles the state of an array of GameObjects & is persistence ready!
- Object State Setter: On interact, sets the state of an array of gameObjects. Does NOT revert once triggered again, it SETS the state and is NOT synced. (Events: _Invert to do the opposite, _Switch to swap all states)
- Tag Assigner: Functions as a whitelist with functions, assigns a Tag to anyone who matches their username to the user Array of the behavior on world join. Local, allows toggling specific objects if user matches. Has a toggle to empower the user if they just created the instance regardless of whitelist matching. Supports adding users on the go and loading a remote string for updating the whitelist without updating the world!
- Tag TP: If you got the correct Tag to your name on interact with the behavior, teleports you to the target, if not, teleports you to the second target (or doesn't if empty / disabled)
- ReflectionProbeController: RelfectionProbes are cool! make them real time, scripted and add this script to change the frequency they refresh at ! Use ToggleLoop() to toggle if it refreshes in a loop or stops until enabled again
- Spinny: A script to rotate things on any axis, at any speed, and even at weird update speeds (like 30 degrees but only once a second). You should do that with animators, but this might be useful idk.
- Unity Fog Toggle: Just an interact toggle that toggles ON/OFF Unity's fog... that's it. Call it with a trigger or a UI button, it'll work.
- Scene Initializer: Want to have things enabled for the first few seconds an user enters your world then disable ? the opposite ? both ? Just use that, ezpz
- tag Setter: Set a pre determined tag to the local user on interact. that's it.
- Tag Debugger: Handy tool to display the local user's tag and output it to the debugLogs or text (Compatible with UnityUI, TMP & TMP GUI), updates on Interact & on Start.
- Tag Array TP: Have a lot of tags & want each one to TP the user to a different spot ? Well... this does it all for ya! Even has a fallback target when the user doesn't have a tag (can be disabled to disallow TPing when no matching ranks are found)
- Event Relay: Wanna use a button to push another button ? Do the same as UI can do ? Yup, just type the event name (like "_interact"), if you want a delay or not & for how many seconds.... and you're good to go! You can also check the state of another object to ignore the delay if that object is on / off. Will support UdonBehavior Arrays on for the UdonSharp1.0 update soon
- Udon Keybinds: Send an event call to 6 different udon behaviors based on keybinds, serves either for RollTheRed's Camera System or as a code template. Press CTRL + 1 to 6 to trigger changes. CTRL + 0 to toggle keybinds ON/OFF, defaults to ON unless changed. Will support UdonBehavior Arrays on for the UdonSharp1.0 update soon
- Animator Driver: Inverts a boolean on an animator on interact... and that's it (Persistence ready!)
- Trigger Zone Relay: Assign trigger colliders, and assign an Udon Behavior to send an event to either on Enter or Exit, super simple stuff! Supports UdonBehaviorArrays for U# 1.x version of the scripts.
- Playercount To Animator: Enables driving an Animator's parameter (one parameter per Behavior, multiple Animators at once supported) between two values (Min/Max) depending on the player count in the instance. Can set the player count cap to reach max value.
- Join Bell: Pretty straightforward, just tap in an AudioSource & a clip for Join/Leave and enjoy (bell sound can be toggled by UI or eventRelay using "_JoinToggle" event)
- Toggle Canvas: Same as iState, but for Canvas components
- MeshRenderer Swapper: Enables swapping between two Groups of Mesh Renderers at runtime, setting between 1 & 2 as default, and which group by default on Quest. practical for optimization toggles. Supports events (_switchGroup, _enableOne, _enableTwo)
- Instance Creator Relay: Sends a custom event of your choice to Udon Behaviors if the local user just created the instance
- Fading TP: A small prefab that allows you to setup an infinite amount of teleports with Fade In/Out blackout effects! (Can change the fade speed per door, super lightweight)
- Spawn Fade: A small prefab for fading into a world when you join, can toggle to also fade in when respawning! (Toggleable on runtime, can change the fade speed)
- Remote String To Text: Allows loading a remote string from a URL and output to an array, or any type of text field (feel free to use as a code base for your own use!)
- Sequencial Toggle: Toggles a set of objects in sequential order, can send a different event to toggle it completely and keep progress, interact to go through it.
- Advanced UI Toggle: All the things done around a toggle packed in a single behavior, can be used with a UI button, physical event button or actual UI button to change anything Ui related + sound feedback, all toggleable.
- Collectible: When interacted with, can send a value to the Collection System to add to the balance of it
- Collection System: The brain that receives events from Collectibles and adds up all the values received, can output to mulitple text displays
- Multi UI Toggle Manager: Links any number of toggles together and allows any of them to control the rest of them, and update a script when a new value is received, allowing to control a single script with multiple toggles for example.
- Multi UI Slider Manager: Links any number of sliders together and allows any of them to control the rest of them, and update a script when a new value is received, allowing to control a single thing with multiple sliders.
- PostProcessing Controller: Controls the post processing weight based on a slider or Slider Manager for multiple sliders controlling the same value.
- Slider Saver Saves the slider and restores its last known value on rejoin with persistence. Supports function "_resetValue" to reset the slider value and save without wiping player data.
- Audiolinked Animator Allows driving an animator float with an Audiolink band with history and poll rate. This requires readback to be enabled on Audiolink!
- [Instance Time Actions] > NOT READY < Enables performing actions based on Instance Time (segmented), synced for late joiners.
â ī¸ Requirements
Check updates before reporting issues.
- Unity (Tested: v2022.3.22f1)
- VRChat Worlds SDK3 (Tested: v3.8.0)
- Text Mesh Pro is used by some scripts and generally used widely, import it.
đ Links
Get support & support me here:
Some tutorials might be posted on my Youtube: https://www.youtube.com/channel/UCm3RYWUql-2yGt8K2u9eFEg/
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chirp.reava.uwutilsUnity Version
2022.3Unity Release
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