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Local Mirror Detection

1.0.7 Public
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Local Mirror Detection

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Sets an "IsMirror" parameter to true on your mirror clone

VRChat_2023-10-25_20-51-13 163_3840x2160

⬇️ Download Latest Version

📦 Add to VRChat Creator Companion

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How it works

  • The mirror clone initializes after the local clone by copying the local clone in its current state.
  • By changing the value of a parameter before the mirror clone initializes, we can desync the two clones in the FX Controller.

Install guide

https://github.com/VRLabs/Local-Mirror-Detection/assets/76777936/f225e58d-5863-4e29-ae00-87bf8f4bfde5

  • Merge the Animator Controller Mirror Detection FX to your own FX Controller, using the Avatars 3.0 Manager tool.

How to use

  • The IsMirror parameter is a float. The value will be 1.0 on the mirror clone and -1.0 on your local clone.
    • You can use this float to play animations for only your mirror clone
    • Note that you can not animate transforms on your mirror clone

Performance stats

FX Animator Layers: 1

Contributors

Dreadrith

License

Local Mirror Detection is available as-is under MIT. For more information see LICENSE.

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Install via VCC

Package ID

dev.vrlabs.local-mirror-detection

Unity Version

2022.3

Unity Release

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VRChat Version

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Author

License

MIT

Documentation URL

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Changelog URL

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