Shader Graph VRC
1.1.1 ・ Public
Shader Graph VRC
Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).
Installation
-
Add the listing in VRChat Creator Companion: https://z3y.github.io/vpm-package-listing/
-
Select your project (Manage Project) and import the
Shader Graph VRCpackage
For non VRChat projects you can import the unity package from releases instead
How to use
- Create a new Shader Graph shader
Create > Shader Graph > BuiltIn VRC - For already existing shaders swap the built-in active target in graph settings
- In some cases
Enable Material Overrideneeds to be checked in order for rendering modes to work properly
Features
- Fixed GPU instancing and rendering in VR
- Bakery Mono SH
- Grab Pass (enable Grab Pass toggle when using Scene Color node)
- Mono SH Lightmapped Specular
- Geometric Specular AA
- Anisotropy
- Specular Occlusion
- Alpha To Coverage
- Bicubic Lightmap
- Anisotropy
- Audio Link
- SSR
Known issues
- If you run into more bugs you can try out Graphlit, a free custom node editor for the built-in pipeline, it is more reliable than this project
Preview
For Unity 2019
https://github.com/z3y/ShaderGraph/tree/2019
License
Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects Unity Companion License.
Keywords
No keywords found.Install via VCC
Package ID
io.z3y.github.shadergraphUnity Version
2022.3Unity Release
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Documentation URL
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